![]() Make sure that the time settings in your third-party application matches the time frame used for your scene in Unreal Engine.Īs long as you export from a source Level Sequence and not a shot that sits inside a Master, and are only altering the animation of existing assets, you will be able to import your changes directly back into your scene inside UE4.Īlso, using the same time frames in both UE4 and your third-party application will ensure that they line up, and that the imported scene is not resampled at a different time rate.īelow, we export a scene from the Sequencer Subway Project (pictured below) available for free from the Learn tab of the Launcher. It will not create new objects.Įxport/Import does not work with Master Sequences, Shots within a Master, or Subscenes. Importing FBX files will only import animation. When exporting, you can export all the objects with animations in your scene to your FBX file. There are some caveats to this process that you should keep in mind: Once satisfied with your changes, you can then import the FBX file back into your Sequencer scene in Unreal Engine 4 (UE4) along with your updated changes. This page describes how you can export a scene from Sequencer as an FBX file and make alterations to that file inside a third-party application like 3ds Max or Maya.
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